================================================================
Title                   : DMDexter16
Version                 : 1.0
Release Date            : 9/14/99	
Filename                : DMDexter16.unr
Author(s)               : Lizard
Email Address           : lizard@lizardo.net
Web Page                : www.lizardo.net	
Description             : Deck 16 with a couple of wall blow out.

Where to get this map   : ftp.cdrom.com
Other levels by author  : None yet
Additional Credits to   : Myscha The sled Dog for the base: DMDeck16
                        : Epic for Unreal and UnrealEd. 
                        : Wanderer, Ari and all the folks at the
                          PlanetUnreal Forums.
                        : Wolf, for his tutorials -- http://unreal.gamedesign.net

================================================================
--- Play Information ---
Game                    : Unreal
Level Name              : DMDexter16
Single Player           : Throw in about 12 Bots and you got yourself a game.
Cooperative             : Fraid not
Deathmatch              : You bet, with lots of players
Dark Match              : Nope
Difficulty Settings     : Nope
New Sounds              : Nope
New Graphics            : Nope
NewUnrealScript         : Nope
External DLLs           : Nope
Known bugs              : You tell me.

--- Construction ---
Editor(s) used          : UnrealEd
Base                    : DMDeck16.unr
Construction Time       : Longer than I care to admit.


Installation
------------

Unzip into your "*:/unreal/maps" directory and your all set.

Extended description:
--------------------
I wanted to learn UnrealEd and was messing around with my favorite map; 
DMDeck16, and got carried away. I liked it so much that thought I'd make
it availible to anyone who wanted it. Basically, It's Deck16 with some
new areas and a few lighting tweaks. There are some secret areas. and a 
few death triggers lying around (newbie traps). :)


Author's Notes
--------------

This level is really only half finished. It could do with some lighting
adjustments as well as a lot texture alignment. Maybe even COMPLETELY
re-testured. I left it this way because I wanted to get start on a 100%
original map. If you get the urge, I suggest making it a lot darker.
I'd use Vortex.utx and Starship.utx to give a dark-dank atmosphere.


Copyright / Permissions
-----------------------
This level is copyrighted by Nobody. 1999

Authors may use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
