VeinSpire
 
 A Deathmatch level for Unreal
 by Mark Thomas (Veinman)

 Release Date: 6/14/98

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Title                   : VeinSpire
Filename                : DMVeinSpire.unr
Version                 : 1.0 of 6/14/98
Author                  : Mark Thomas (Veinman)
Email Address           : markt@festech.com
Installation            : Unzip into your Unreal/maps directory.                         
Description             : This is my first serious attempt at a level,
	and I want to clarify some things. My philosophy about a DM level 
	is that prettiness is not all that important. To me, it is about 
	geometry and lighting. Does a painting on a wall make it a more 
	exciting battle? Not to me, unless of course there is a secret door
	behind it. Anyway, I know this level has flaws, and that not everything
	looks perfect. I also know that the bots are not the smartest in it.
	However, the basic intent of the level was achieved, in that it is the 
	kind of level where you can never be sure that someone will not come up 
	behind you. Please send comments, but don't waste my time with petty 
	detail problems, I know they exist. I hope you like it, and my next
	one will be much better. I think this design was a little too 
	ambitious for a first map.

Recommended
# of players            : 2-16

* Play Information *

Single Player           : no
Cooperative             : no
Deathmatch              : yes (16 deathmatch starts)
Skill Levels            : na		  


* Construction *

Base                    : Original level from scratch.

Editor(s) used          : UnrealED

Build Time              : Way too long
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*** Copyrights/Permissions ***

This map (DMVeinSpire) is copyright 1998 by Mark Thomas.

This map MAY be used as a base for other levels, as long as I am 
credited.

This map may be distributed on CD or floppy as long as you
credit me.
