NAME: 				Pulser	(Pulse R48)	VERSION 2.0
				
Type:				Weapon Mod (This is an updated version 				of the pulser, the pulser is the first 				weapon mod I created.)

Author:				GYS

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PRIMARY FIRE:			Normalfire will shoot energy pulses at 				high speed to your enemies. After 25 				shots the gun needs to regenerate.

ALTFIRE:		 	In the Altfire it will shoot of 				grenades, in this new version the 				grenade laucher shoots much further 				away. It's more like a mortar now. 
				After a grenade is fired it will reload 				a new one, in version 2 this has in a 				way. Now you can shoot just a momment 				after you launched a grenade.					Maybe the coolest thing is that there 				is an entirely new explosion of the 				grenade. 

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SUMMON COMMANDS:		summon pulser.pulser
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NEW MODEL:			This is version 2.0, the mesh hasn't 				changed, but the animations setup for 				the altfire has. I hope you'll find it 				better than version 1 (maybe you won't 				even notice it)

NEW SOUNDS:			None! Maybe you can't hear it but all 				sounds are Unreal....  

BUGS:				As far as I know none any more. (yes 				the pulserammo is above the ground, 				that is no bug) Actualy I made 					pulserammo purely for leveldesigners 				who could use this in there levels. I 				think it's hard	to test a weapon you 				created yourself. That is why I wanted 				to thank Weapons of Destruction for 				there review in wich I could upgrade 				the excisting pulser.		

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CREDITS: Moddeling, skinning and scripting were all done by me. 

I also want to give my special thanks to Eerok an Sprint1	

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Copyright / Permissions

Everybody is allowed to use this weapon mod, also leveldesigners are allowed to use it in their levels as long as they give credit to the author (me). It's not allowed to edit or change the mod. 

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If you still notice any bugs, have any questions or are using the pulser in your level just contact me at nieuwegiessen@csi.com


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